

While many will stick to only a few, having the options there is pleasing. Waterways, for ferry style crossings, and the countryside, for city circling metros, are however also valid and practical options to increase your transportation network. With the ability to build tram lines and trolleys alongside bus stops, roads are by far the most used parts of the cities. Instead, Cities in Motion 2 offers all of the above and more. It is also nice to see that a transport game doesn’t confine itself to just roads, trains or even waterways. It gives the game the much needed feeling that the city is living and breathing, even though it is only to some extent. While the streets are surprisingly empty, it is nice to see people waiting at stops and a couple wandering around. It is even possible to follow the bus, trams, etc. Players can also swoop down to street level and get alongside the newly built transportation. This is rather important as after looking at the many available graphs, pricings and charts having something nice to look at is welcome. Be it in day or night, with the city lit up by street lights and classic glowing skyscraper windows, the locations are nice to look at. Moving the camera around the city, gamers can take themselves on a helicopter style ride over some rather stunning sights. Let’s find out and kick off the HOTs and NOTs. With new features including a day and night cycle and dreaded rush hours, will the game be one you will play all day and night? It is the sequel to the popular transit title aptly names Cities in Motion. Cities in Motion 2 is the brand new transportation themed business simulation developed by Colossal Order and published by Paradox Interactive.
